News & trends

Ars Electronica X .art Domains: How to Bring Technology and Money Closer to the Cultural Industry

While you can view the full panel on the Ars Electronica channel, we extracted some of the key points made by .art Domains Founder in the discussion.

How can the business models presented develop among the cultural industry, and what can the cultural organisations learn from these endeavours? How can other sectors benefit?

.art Founder Ulvi Kasimov shared his insights:

There are several challenges bringing technology and money to the cultural industry because it’s not a real industry. It is a sector of our life. But if we would compare the art environment with another industry it’s not the same. Why? Because initially and fundamentally the cultural organisations weren’t founded as a something, which should earn money or develop some technology. So it’s very unusual if any museum has a very trained IT team. And it shouldn’t.

My understanding is that we’re creating simple instruments to make that hurdle lower than it is now. That point is common for our business models. And even though our models are different, they nevertheless share the goal in making the technological hurdles for the arts institutions lower.


How .ART Domains Are Taking Artists Online Read More How to register a business email on .ART Read More Portfolio on .ART: How to showcase your creative work in 4 simple steps Read More

My vision is that the most important thing inside of the cultural world is the information. The explanation as to why is simple: generally content is information. And again, the question is how to preserve that information? How to enjoy it at home? How do we avoid jeopardising ownership of that information from one side, and yet from another side allow a wide access to the market and its players. Players like Sabina and Brendan, who’s developers can use that information and give the valuable solutions to the cultural world for free. Because monetisation comes from customers, not museums the themselves.

Also an insightful read on the topic, an article recently published in the New Yorker “How Can We Pay for Creativity in the Digital Age?” by Hua Hsu.

anastasia

Recent Posts

Why Bauhaus Artists Still Shape the Way We Create Today

More than a century after its founding, the Bauhaus movement remains one of the most…

12 hours ago

5 Smart Ways Artists Can Build Their Online Presence in 2025

In 2025, having a strong online presence as an artist isn’t optional—it’s essential. Whether you're…

12 hours ago

Costume as Language: Venera Kazarova on the Art of Transformation

Venera Kazarova (www.venerakazarova.art) is a contemporary artist whose practice merges costume design, performance, and visual…

2 days ago

TOP 5 PAVILIONS at the Venice Biennale of Architecture

As the 19th International Architecture Exhibition of La Biennale di Venezia unfolded under the curatorial…

1 week ago

AI, Web3, and Vitiligo Representation: Wildy Martinez Does it All

Wildy Martinez (wildflowerfields.art) is a a professionally trained designer and independent artist, blending together her…

2 weeks ago

Residencies as Climate Actors – NAARCA.ART

In the face of accelerating climate breakdown, artist residencies are emerging as critical sites for…

2 weeks ago